
Quickly pull yourself to safety on the far side. Wait until the two spinning bars spin away from you and pass over the next blue star before venturing through them. Slip through the moving electric beams by anticipating the gaps and grabbing the stars a bit early. Wait for the Goombas to fly out of the way and pull yourself forward one blue star at a time. Catch the blue star when you near it and yank yourself to safety. From here you can long-jump off into space alongside the next two extremely dangerous beams of electricity. Ready your Wii Remote pointer to catch one of the blue stars. Use short jumps to navigate the first beam and then long-jump across the next. In the next area you'll want to skip as much of the electric threats as you can with long-jumps. This area takes skills, practice and, above all, patience.

The cannons that fire at you towards the end of the area can be ignored as you quickly long-jump towards the launch star. Each cloud, coupled with long-jumps, is good for completely skipping one of the four sections. Try to spare your clouds as long as possible. If you move past the laser-spewing enemy, it will cease firing. Quickly long-jump forward just after the final of the three rings passes. At this point, hop in place or make short jumps to adjacent platforms to carefully dodge the rings. Try to long-jump from panel to panel until the laser rings approach. The latter are preferable, since your spins won't affect them. The four spiked laser ring enemies are surrounded by spin-activated platforms and green platforms that shrink when you land on them. Here your spare clouds can really come in handy. The next stretch is one of the hardest sections - possibly thee hardest - in this long, arduous galaxy. From here, long-jump towards the final Cloud Flower and you can pass through it and float down to the launch star with all three clouds intact! You can get there with three - making the next area 33% easier - if you pull off a crazy long-jump over the last bump in the track.įlip up through the second-to-last Cloud Flower and, just above it, create a cloud platform. You really should try to get to the launch star with at least two clouds in reserve. Grab Cloud Flowers and back-flip over the obstacles as your clouds blow past them. You can grab a 1-Up in the upper left corner of this area if you'd like (we hope you've stocked up already!). As soon as you complete the panels, sprint for the launch star.ĭitch Yoshi for a Cloud Suit here. We chose a path that doesn't overlap, moving clockwise around the panels, dipping into the central tiles and hopping out again to continue on the path. Yoshi is a bit faster than Mario and can be advantageous here.

The key to avoiding taking any damage from the laser beams is to constantly move.

The next area features a grid of blue panels that must be turned yellow. This will ensure you have Yoshi for the next portion of the level - not necessary, but helpful. You should be able to get through this area without losing momentum or turning around.įling up the last two pegs just ahead of the Bullet Bill and flutter jump up to the launch star.

#SUPER MARIO GALAXY 2 COMET MEDALS ZIP#
For this stretch you'll be tempted to zip through using your tongue alone, but remember to flutter-jump over enemies and keep your thumb on the analog stick to carefully control your dismounts.
#SUPER MARIO GALAXY 2 COMET MEDALS FULL#
Full Game Leaderboard Level Leaderboard All World RTA Sky Station Galaxy Yoshi Star Galaxy Spin-Dig Galaxy Flip-Swap Galaxy Fluffy Bluff Galaxy Rightside Down Galaxy Bowser Jr.'s Fiery Flotilla Puzzle Plank Galaxy Boulder Bowl Galaxy Hightail Falls Galaxy Wild Glide Galaxy Cosmic Cove Galaxy Honeybloom Galaxy Bowser's Lava Lair Tall Trunk Galaxy Cloudy Court Galaxy Haunty Halls Galaxy Freezy Flake Galaxy Beat Block Galaxy Rolling Masterpiece Galaxy Bowser Jr.'s Fearsome Fleet Supermassive Galaxy Flipsville Galaxy Sweet Mystery Galaxy Honeyhop Galaxy Starshine Beach Galaxy Chompworks Galaxy Bowser's Gravity Gauntlet Space Storm Galaxy Boo Moon Galaxy Upside Dizzy Galaxy Slipsand Galaxy Fleet Glide Galaxy Shiverburn Galaxy Bowser Jr.For the first part of the level, getting hit by an enemy, Bullet Bill or mine will most likely send you to your death anyway as you cross the flower pegs.
